CFD Lab
Initializing…
Geometry Sphere
Sphere
r = 0.6, ~2500 faces
Cube
1.0 × 1.0 × 1.0
Cylinder
r = 0.4, h = 1.2
NACA 0012
chord = 2.0, span = 1.0
Ahmed Body
simplified bluff body
+ Import Custom Mesh
.glb / .stl — drag or click
Boundary Conditions
Inlet Velocity 0.080 lu/ts
Velocity in lattice units per timestep. Keep below 0.15 for stability.
Inlet Direction
Solver Settings
Grid Resolution
Relaxation Time (τ) 0.600
Controls viscosity. Lower = less viscous, faster flow. τ > 0.5 required for stability.
Steps per Frame 4
More steps = faster convergence but heavier GPU load.
Visualization
Color Map
Field Variable
Domain: 6.0 × 6.0 × 6.0 m
Object: Sphere (r=0.6)
Grid: 64 × 64 × 64
Force Coefficients
Drag Cd
0.0000
Lift Cl
0.0000
Side Cs
0.0000
Max |u|
0.0000lu/ts
Convergence
Mass Error
0.0000%
Status
Idle
Solver Info
Method: LBM D3Q19
Collision: BGK (SRT)
Boundary: Bounce-Back
Inlet: Zou-He Velocity
Outlet: Extrapolation
Turbulence: Smagorinsky SGS
About
WindSim CFD Lab runs a Lattice Boltzmann solver entirely on your GPU via WebGPU compute shaders. No cloud, no paywall, no installation.
Inspired by SimScale.
ITER 0
GRID 64×64×64
τ 0.600
INLET 0.080
MESH Sphere
FPS